using UnityEngine;
using System.Collections;
namespace COC.Exception{
public class CException : System.Exception
{
	public override string Message {
		get {
			return base.Message;
		}
	}

	public override string StackTrace {
		get {
			return base.StackTrace;
		}
	}
	public CException (string message):base(message)
	{

	}
	
	public CException (string message, CException innerException):base(message,innerException)
	{

	}
	
	public CException ():base()
	{

	}


}

}